

NetHack is a ridiculously complicated game. No matter how good you are, the goblin around the corner could still have a wand of death, and if it does, you’re probably toast. You die a lot at first because you have no idea what you’re doing, and you die later because you do and yet it’s not enough. As a starting player, you don’t know about the dangers of drinking from fountains, the real purpose of candles, or why a purple h should terrify you.Īnd you die a lot.
#DUNGEON CRAWL STONE SOUP MANUAL#
I typed in every single letter of the alphabet, lower-case and capitalized, to discover umber hulks and leprechauns and quantum mechanics long before they showed up in my game.īut the NetHack manual and the in-game documentation won’t give you all the information you need.

You can also type in random symbols to find out what they are in advance, and get a quick definition. The only way to recognize things in-game (apart from walking up to them and seeing what happens) is to hit the slash key, which will allow you to move your cursor over things to find out what they are. The sign is me, the + signs are closed doors, the o is a goblin, the f is my kitten, the brown parenthesis is a weapon of some kind – a crossbow, but I only know because I checked it earlier. This is an ASCII representation of a dungeon. I played NetHack 3.1 in the fall of 1991, back when horses didn’t exist and”elf” was still a class.įor the uninitiated, NetHack looks like this: The first roguelike I played was NetHack, one of the oldest and best of its breed.
